Planning Tool

Break-Even Calculator

Estimate how many copies your game needs to sell before it earns back its production, marketing, and post-launch costs.

Project costs
Revenue assumptions
Growth target

Calculated Break-Even

Enter your budget and revenue assumptions to estimate how many copies your game needs to break even.

Survival

0 copies Minimum cost recovery

Growth

0 copies Funds the next step
Amount to recover €0
Net revenue per copy €0
Average selling price €0
Total project cost €0
Studio keeps roughly 0%
Risk level Medium
Show calculator assumptions
  • Survival break-even uses your direct project costs minus non-recoupable funding.
  • Real break-even adds your contingency buffer and any missing salary / studio cost.
  • Growth break-even adds your selected profit target on top of real break-even.
  • Net revenue per copy is estimated after average discounts, refunds, platform cuts, taxes, publisher share, and engine royalties.
  • If your store report already excludes VAT or sales tax, keep the tax / VAT adjustment at 0%.
  • This calculator does not include DLC, bundles, subscription deals, Kickstarter fulfillment, physical editions, or platform advances.

This is a planning estimate, not a financial forecast. Actual results can differ because of regional pricing, visibility, launch timing, bundles, refunds, Steam keys, platform deals, publisher contracts, taxes, and post-launch performance.