Planning Tool
Break-Even Calculator
Estimate how many copies your game needs to sell before it earns back its production, marketing, and post-launch costs.
Project costs
Revenue assumptions
Growth target
Calculated Break-Even
Enter your budget and revenue assumptions to estimate how many copies your game needs to break even.
Survival
0 copies Minimum cost recoveryReal break-even
0 copies Includes bufferGrowth
0 copies Funds the next step
Amount to recover
€0
Net revenue per copy
€0
Average selling price
€0
Total project cost
€0
Studio keeps roughly
0%
Risk level
Medium
Show calculator assumptions
- Survival break-even uses your direct project costs minus non-recoupable funding.
- Real break-even adds your contingency buffer and any missing salary / studio cost.
- Growth break-even adds your selected profit target on top of real break-even.
- Net revenue per copy is estimated after average discounts, refunds, platform cuts, taxes, publisher share, and engine royalties.
- If your store report already excludes VAT or sales tax, keep the tax / VAT adjustment at 0%.
- This calculator does not include DLC, bundles, subscription deals, Kickstarter fulfillment, physical editions, or platform advances.
This is a planning estimate, not a financial forecast. Actual results can differ because of regional pricing, visibility, launch timing, bundles, refunds, Steam keys, platform deals, publisher contracts, taxes, and post-launch performance.